嗨,諸位,
我想要你們首先知道我對我的未來做出的一個重要決定,以及這個決定將如何影響《暗黑破壞神》的未來。
我 最近剛剛慶祝了自己為《暗黑破壞神3》專案工作滿七年的紀念,這是我生命裡最有挑戰和最有回報的時刻,我已經達到了一個可以讓我開始一些新內容的階段。 暴雪非常大方地給了我這個結匯。接下來的幾個星期裡,我將會從《暗黑破壞神3》項目轉移到暴雪其他項目裡。這個決定對我來說並不容易,而且不是我隨便做出 的決定,但我感覺這樣做沒錯。
首先我想像你們保證這對還在成長中的《暗黑破壞神3》的支持沒有負面衝擊。遊戲並不是一個人完成的,團隊很高興能將他們的激情和卓越的才華投入其中。我們對未來有許多的計畫,這些計畫將會逐一實現。我也沒有放棄團隊,並會在轉崗期間下一任遊戲總監決定之前繼續為團隊效力。
在此期間,如果你們看到招聘職位中尋求《暗黑破壞神3》總監時不用太驚訝,我們尋求各種能帶來最好可能性的領隊的機會。我們正在尋求這個能帶來能將靈感變為現實的人才的出現。
我對《暗黑破壞神3》深感驕傲,儘管如此我會很懷念這裡的社區。在維護和社區的關係時我犯下了許多錯誤,但我意在提供更好的遊戲體驗,並儘量保證公開和寬容,並真誠地對待《暗黑破壞神》團隊對遊戲的展望。
我知道你們一定有人我們對遊戲“準備好時”的承諾有所怨言。雖然我們並非完美,我們嘗試通過自己的知識和資訊做出當時最好的決定。這不代表我們總是正確的,但如果我們犯了錯誤,我認為我們會盡可能地努力去修正問題。
This is what you can always count on from Blizzard: that we will stand by our games and make every effort to continually improve them over time. We heard the feedback and suggestions from the community. For example, we agreed that Diablo III's itemization at launch was not good enough, so the team made numerous changes, including changing drop rates, re-tuning legendaries, and adding scores of new items to the game. We also agreed that the end game needed more depth, so the team added new events, and new systems like Monster Power and Paragon levels.
Our commitment to making our games as good as they can be is what has always defined Blizzard as a game studio, and that commitment never ends for us at a ship date. With your help, we'll continue to play, debate, and improve Diablo III, as we've done with every Blizzard game.
To that end, patch 1.0.7 is underway, the PTR is live, and there are many other great things brewing for Diablo in 2013. I'm leaving Diablo III in good hands, and my departure will not jeopardize the progress of the game as we continue to do what we do: listen, play, and improve.
You are the most passionate, dedicated group of gamers a designer could hope to have. I wish you all the best, and want to thank you for making this an amazing experience for me. Keep your axes sharp, your spell books handy, and that crafty devil in check.
--Jay |